With a troubled development that spanned over seven years, STALKER was far from being the one true chosen of gaming. The developers essentially took a real-life event ( The Chernobyl nuclear disaster) and, with a little inspiration from Arkady and Boris Strugatsky excellent novella Roadside Picnic, and Tarkovsky’s surreal soviet film Stalker, put a dreary, post-apocalyptic spin on it.īack when it was announced in the early 2000s, many critics and gamers alike rushed to declare STALKER as the saviour of gaming. ![]() There’s nothing out there quite like STALKER. – Shadow of Chernobyl, Image Source: GSC Game World
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